Vanta Relay — Release Notes

Release records are append-only. Times are recorded using the Sandbox clock and its timezone.

Evil Appliances integration — 2026-10-11T20:41:01+02:00

v1.10.1 — 2026-10-11T15:57:38+00:00 UTC

Changes from v1.10.0

Design motivation

Verified result

The original failure was reproduced from preview logs as requires Safari v15.2.0 (detected v040000) on a 411px Android-style embedded browser, despite successful WASM/PCK downloads. A current preview was then launched in headless Chromium with an Android Version/4.0 Chrome/120 user agent; the loading section became hidden and no Safari guard or startup-failure text appeared. Native game smoke, source checks, release contract, and portable export checks also pass for this release.

v1.10.0 — 2026-10-11T15:39:28+00:00 UTC

Changes from v1.9.0

Design motivation

Verified result

Native smoke verified a successful bank starts the named six-second Tempo window and that a shortened live window clears the combo with the existing decay message. Native renderer capture inspected the numeric timer, amber meter, title guidance, and coexistence with the Relay Lock/Overcharge state. Final source, release-pack, and portable-export checks are recorded with this release.

v1.9.0 — 2026-10-11T15:17:54+00:00 UTC

Changes from v1.8.0

Design motivation

Verified result

Native smoke armed Overcharge immediately before a relay transition, then verified that both the active relay index and gate timer stayed fixed while the lock was live. Native renderer capture confirmed the compact lock state, live Overcharge forecast, and clear Pulse readout after a layout correction. Final source, release-pack, and portable-export checks are recorded with this release.

v1.8.0 — 2026-10-11T15:07:24+00:00 UTC

Changes from v1.7.0

Design motivation

Verified result

Native smoke compared ordinary, one-Thread, and five-Thread Overcharge forecasts to their actual deposits: +360, +126, and +450 respectively. Native renderer capture inspected ordinary and Overcharge forecast placement, the active-gate cue, and updated title guidance. Final source, release-pack, and portable-export checks are recorded with this release.

v1.7.0 — 2026-10-11T15:01:20+00:00 UTC

Changes from v1.6.0

Design motivation

Verified result

Native smoke exercised Thread consumption on a normal bank, five-stack arming, Overcharge countdown state, bonus payout, consumption, result count, and the existing loop. Native renderer capture inspected the glowing amber gate, countdown HUD, maxed Thread arc, title instruction, and results metric. Final source, release-pack, and portable-export checks are recorded with this release.

v1.6.0 — 2026-10-11T14:27:12+00:00 UTC

Changes from v1.5.0

Design motivation

Verified result

Native smoke exercised a non-collision close pass, Thread stack/timer state, threaded-hazard marker, and improved bank payout, in addition to the existing systems. Native renderer capture inspected the lime player arc, credited-hazard halo, HUD timer, title cue, and results metric. Final source, release-pack, and portable-export checks are recorded with this release.

v1.5.0 — 2026-10-11T14:19:03+00:00 UTC

Changes from v1.4.0

Design motivation

Verified result

Native smoke exercised Tier 2 Sweep spawning, warmup decay while stationary, active-lane collision, and all pre-existing loop systems. Native renderer capture inspected both the projected warning lane and active lane alongside the HUD, hazards, shard, relay, and player. Final source, release-pack, and portable-export checks are recorded with this release.

v1.4.0 — 2026-10-11T14:03:01+00:00 UTC

Changes from v1.3.0

Design motivation

Verified result

Native smoke exercised Full Relay opening, all three protocol selections, Dash cooldown reduction, Pulse expansion, bank-shell protection, and the existing loop. Native renderer capture inspected the choice panel, rank HUD, revised title guidance, and results summary. Final source, release-pack, and portable-export checks are recorded with this release.

v1.3.0 — 2026-10-11T13:46:08+00:00 UTC

Changes from v1.2.0

Design motivation

Verified result

Native smoke exercised dash distance, cooldown lockout, and safe-arrival state alongside existing Echo, banking, tier, telegraph, Pulse, pause, and results coverage. Native renderer capture inspected the cyan trace, readiness HUD, title control copy, and coexistence with Pulse. Final source, release-pack, and portable-export checks are recorded with this release.

v1.2.0 — 2026-10-11T11:52:42+00:00 UTC

Changes from v1.1.0

Design motivation

Verified result

Native smoke exercised tier promotion, a stationary telegraph, Echo value, full-bank score bonus, cooldown refresh, Pulse, pause, and results. Native renderer captures inspected the tier HUD, projected entry warning, amber Echo silhouette, and Pulse state. Final source, release-pack, and portable-export checks are recorded with this release.

v1.1.0 — 2026-10-11T11:42:50+00:00 UTC

Changes from v1.0.0

Design motivation

Verified result

Native smoke exercised a nearby-hazard clear, the seven-second cooldown, point reward, and existing gameplay loop. Native renderer captures inspected the Pulse ring, new enemy silhouettes, relay timer, HUD state, and title guidance. Final source, release-pack, and portable-export checks are recorded with this release.

v1.0.0 — 2026-10-11T11:33:42+00:00 UTC

Initial release

Vanta Relay is a visually striking single-player arcade survival game for the HTML canvas. Pilot a living neon prism through an astral signal lattice; collect cyan shards, carry them through a growing hazard field, then bank them at the active amber relay for score and combo. Controls are WASD / arrow keys; Esc pauses; R restarts a completed run; M returns to the title.

Design motivation

Verified result

Native smoke, structural contract, release contract, renderer capture, and exported-pack checks passed for this release. Browser feel and input responsiveness remain subject to player acceptance in a real browser.