COLLECTION / DEPLOYMENT HISTORY
Release notes.
1.0.8 · Collection copy that can grow
The collection presentation uses wording that remains accurate as more AI-created games are added.
- Removed fixed game counts from the collection heading and shared story-page footers.
- Replaced the stale reference to both current games with a reference to the other games in the collection.
- The introduction now refers to an AI, accommodating the Manus-created Vanta Relay alongside the existing experiments.
- Aligned current collection-note links, descriptive metadata and companion records across the collection.
1.0.7 · Vanta Relay joins the collection
Adds the self-contained Vanta Relay v1.10.1 Godot browser game created with Manus.
- Verified the supplied publish folder without the rest of the archive.
- Actual new runs and retries emit vanta_relay_game_start; title visits and pause/resume do not.
- The game and collection link to its complete readable release history. The original in-game notes include the integration record.
- The author reports that Manus inferred use of the Godot engine from a previous unrelated project; Godot was not a requirement for this game.
1.0.6 · Readable project records
Existing game documentation receives static release histories, canonical metadata and Markdown / JSON companions. The playing surfaces keep their existing layout.
- Afterlight, Lumenwake and Lightkeep become documentation revisions 1.10.2; preceding entries and provenance evidence are preserved.
- Individual versions have stable links that open the existing notes dialogs.
- Companion records distinguish configured creation settings, author-reported settings and subjective observations.
1.0.5 · Readable notes and a way back
Updates Lightkeep to v1.10.1: release notes scroll correctly and a Back link returns to the preceding page.
- Release notes, help and logbook receive wheel and touch input, use the full viewport, and support keyboard scrolling with focus restored on close.
- The Back link returns to the preceding same-site page, with the collection as a fallback for direct visits. Controls wrap on narrow screens.
- Preserves preceding game release entries and Fable 5.1 / High creation settings. Lightkeep retains its distinct start event and reports version 1.10.1.
1.0.4 · Lightkeep creation settings
Records the author-supplied Lightkeep creation settings: Fable 5.1 with High reasoning effort.
- Shows the model and effort on Lightkeep’s collection card and introduction page, and records the author as the source in the provenance data.
- Clarifies the source of the collection’s model labels. All game versions, gameplay and start-event analytics remain unchanged.
1.0.3 · A light on the coast
Adds Lightkeep v1.10.0 as the third game in the AI collection, with a play link, an introduction and its complete original release diary.
- Each new Lightkeep watch emits lightkeep_game_start with game_name lightkeep and game_version 1.10.0. Daily watches and new attempts count; the title animation, saved-watch resumes, pause/resume, help and notes do not.
- Afterlight and Lumenwake keep their separate afterlight_game_start and lumenwake_game_start events and v1.10.1 identifiers. The landing keeps its existing page_view.
- Uses the collection’s isolated, event-filtered Google tag, with delayed frame cleanup so batched repeat-start requests can finish. No other tracking is added to Lightkeep and its gameplay is preserved.
1.0.2 · One home for Lumenwake
Removes Lumenwake from the main site's ordinary Games list. The game remains in Games created by AI alongside Afterlight.
- The old /games/lumenwake/ entry page now forwards to /ai-games/lumenwake/, preserving garden query parameters and fragments when JavaScript is enabled.
- The installation notes explain how to back up and remove the old runtime files after verifying the new game and redirect.
- Verdant and every other ordinary game entry remain in place. Both AI game editions stay at v1.10.1; their gameplay, analytics and complete release diaries are unchanged.
1.0.1 · Separate game starts
Measures a landing on /ai-games/ with one page_view and a successful new run with afterlight_game_start or lumenwake_game_start. Each game has its own start event; no shared game_start event is emitted.
- Story pages and game title visits are unmeasured. Retries count as new starts; pauses, resumes, notes, seeds and gameplay actions do not.
- Replaces Lumenwake’s broad action tracker with start-only tracking. Both collection game editions become v1.10.1 and preserve their preceding diaries.
- A short-lived isolated Google tag disables automatic page views, uses canonical URLs filters transport to its one expected event, and stops collecting after the event. Local / offline previews are unmeasured.
- Existing homepage analytics and the /games/lumenwake/ and /games/verdant/ installations remain unchanged.
1.0.0 · Two autonomous worlds
Introduces Games created by AI on the main site, a collection page based on the author’s Facebook account, and individual prompt / rationale / model-setting pages for Afterlight and Lumenwake.
- Packages Afterlight v1.10.0 and the verified live Lumenwake v1.10 under /ai-games/, with every game file and game release entry preserved.
- Reports the original creation settings and distinguishes Lumenwake’s later improvement settings.
- Preserves the main-site links and the existing /games/lumenwake/ and /games/verdant/ installations. Verdant is not included in this package.
- The collection is static HTML / CSS, with native disclosure controls and no additional trackers.
This is a collection release. The bundled games retain their own versions and release diaries.